|
Registration rates
Address inquiries to
Noreascon Four
P.O. Box 1010
Framingham, MA 01701
617-776-3243 (fax)
info@noreascon.org
|
by Brenda W. Clough
In the science-fiction and fantasy field it is a truth universally acknowledged
-- as much as anything in our fractious community can be -- that if a writer
can attend only one con a year, it should be the World Science Fiction Convention.
It's nearly always a schlep, it's hot, crowded and exhausting, and it can
be expensive. But Worldcon is the major annual get-together of the entire
genre in all its diversity. Your editor, your agent, your readers past
and future, the dealers hawking your books and magazines, will almost certainly
be there, as well as all your fellow writers. So possibly you should
go too.
Once that decision is made, how should you get the most out of your Worldcon
experience?
The first thing to decide is which Worldcon you're going to. Fortunately
the venue of future Worldcons is set several years in advance. (See
Sidebar 1
for locations, dates and web pages.) You can plan your summer vacations
well into the future, shopping for discount air fares and hitting up relatives
for crash space.
Buy your membership as soon as possible, and save. Laurie Mann, Programming
Division Co-head for the Millennium Philcon in 2001, says, “It surprised me
that a fairly high percentage of program participants who've been going to
Worldcons for many years buy their memberships at the last minute. People
who buy their memberships in the first year pay under $100 per membership.
If you buy just before the con, it's going to be over $200. I don't
understand why people put it off – even if you decide not to go, you can always
sell your membership.”
Also, save yourself embarrassment and don't ask the con committee to waive
the membership fee. Most cons will do that for program participants,
but Worldcons, like World Fantasy Con, won't. The most the convention
ever does before the event is compensate their Guests of Honor, the Toastmaster,
and Special Speakers.
It's been suggested in the past that all SFWAns get a free Worldcon membership.
Tell this one to Worldcon committee members if you're looking to raise a shout
of laughter. Laurie Mann told me, not entirely facetiously, “SFWA, depending
on its management, is quite supportive of Worldcons at times, but at other
times it seems that the only support SFWA gives a Worldcon is a SFWA directory.”
Other con chairmen have pointed out that Worldcon is really about fans.
They organize it, they run it, they pay for it: by any reasonable reckoning
it is theirs, not ours. Although we writers can truthfully argue that
fandom would not exist without us, nevertheless Worldcon is not about writers
only. If you're looking for an event that focuses solely on the professional
interests of SF and F writers, you want the Nebula weekend. If you cannot
accept that a large number of things go on at Worldcon that are barely tangential
to writer interests – the Masquerade, the filk program, the gaming track
-- you will be unhappy attending it.
The other reason we pay to get in like everybody else is that the costs
of staging the convention have only gone up. The convention center
charges a hefty fee for its space, and then more rent for things like tables,
lights, and audio-visual equipment. Worldcon is also often compelled
to employ a proportion of union members. Con-goers these days demand
things like internet access, computer rooms, phone lines to validate credit
cards, photocopiers so that fliers or newsletters can be produced on site,
and these things are not free. Former Worldcon Chair Peggy Rae Sapienza
says, “One of the perpetual problems for Worldcons is money. One never
knows how much income will be received at the door.” This uncertainty
about revenue means that all comping is tightly controlled until after the
accounts are settled.
The only way the pro writers' share can be made less is to increase the
load on other paying members. If the fans each paid $500 to get in,
then it might be doable. But a con of this sort would be a very different
animal, driven even more than Worldcons are now to please the fans – after
all, if an attendee pays that kind of an entry fee, he'd rightly insist on
top value. It would mean that two or three dozen of the biggest stars
in our field will go to Worldcon for free. The rest of us? Well,
we'd probably be at the back, paying $500.
Even your $200 membership fee is not necessarily gone beyond recall.
If the event turns a profit, as they have since 1987, North American Worldons
reimburse a part or all of the membership fees of qualified program participants,
staff, committee, and volunteers. Sometimes this is done on a sliding
scale, depending on the number of program items you appear on. But this
reimbursement won't appear in your mail box for an unknown and highly variable
period, until after all the convention accounts are settled.
It is instructive, for instance, to look at the finances of ConJose, the
2002 Worldcon. According to a December press release, the committee
worried about low pre-registration numbers and made cutbacks early in the
planning stages. They had budgeted $125,000 for traditional membership
reimbursements, a line item which at need would probably be sacrificed to
other expenses. But over Labor Day weekend they were pleasantly surprised
by higher at-the-door membership numbers and lower costs. All the major
bills were paid by the end of the year, with reimbursement payments slated
to start rolling out to program participants and volunteers in early 2003.
On top of all this, the convention had $60,000 in profit. Each Worldcon
operates as a separate financial and legal entity, but there is a tradition
of passing on a portion of any profit forward as seed money to future Worldcons.
Thus Torcon, Noreascon 4, and Interaction got some early pass-along funding.
Compare this to the Millennium Philcon from 2001. They had problems
settling the finances and have not gotten reimbursements out even at the end
of 2002, although they hope to get them out eventually!
From the pro writer's point of view, it is obviously worthwhile to either
be asked to be one of the Guests of Honor, or get onto programming.
Let's concentrate on the latter, as a more common and solvable problem – if
you're going to be Guest of Honor at a Worldcon within the next three years,
you know it already. (See Sidebar 2
if you look forward to being GoH at some Worldcon in the farther future.)
As soon as you decide you're going to attend, email the Programming Chairman
and ask to be included. Mention your book and magazine publications
in the genre. If you have a new book coming out, include the title and
publication date. Be specific about your qualifications. Remember
that the Programming people are not all-knowing and can't be familiar with
every nook and cranny of the genre. You may be the rising star in horror,
hauling up fast behind Stephen King and about to sink your teeth into his
fleeing heel. But the Programming Chairman might never have heard of
you, since he gave up on horror in disgust after seeing CARRIE on Broadway
in 1988. Throw him a bone, and tell him who you are.
Suggest any cool panel ideas you have in mind, especially ones you could
shine in. Con-goers consistently report that what attracts them to a
panel is the subject, not necessarily the participants. Don't be shy
about your career interests and specialties, either. If you're a Gulf
War veteran, an expert on HIV and AIDS, or know everything there is to know
about chow dogs, say so. They may be planning a panel on future war
or Plagues of the New Century, or trying to find participants for the “When
Did Companion Animals Jump the Shark?” event.
This is also where previous con-going experience will be your friend – or
your foe. Fandom is a small community, and all con committees know each
other. Leah Zeldes has been on con committees since the ‘70s, and she
says, “Fans who organize cons can and do trade information extensively about
which pros are hard to deal with, inaccessible, bad speakers, unprepared,
etc. While some of the more cowed and gushing prosuckers may still program
these people, there's a rising movement among smofs (the Secret Masters of
Fandom) to exclude pros who don't behave well or are poor value. And
writers who get obnoxious about it may well find themselves scheduled for
a 7 a.m. reading in an out-of-the-way location.”
So bring up your pleasant experiences at your local con, so that the Worldcon
Programming people can consult the fan network and get the real skinny on
you. Programming chairmen assured me that what they look for is pros
who give good panel: who can be articulate and intelligent and audible
for an hour on many subjects, not just their own books and selves. You
may have written a dazzling space opera trilogy, but if you always speak to
your necktie in a fast mumble, or if every panel you're on winds up as a
wrestling match for the mike, you're not going to be a favorite.
And needless to say, if you've been the bane of your local convention, hijacking
panels to blare on about crank politics, ogling costumed cuties, turning up
reeling drunk in the con suite or in general making a pill of yourself, don't
be surprised if the Worldcon committee is coy.
The sooner you get in touch with Programming, the better. Six or eight
months before the actual convention date, the Committee will usually send
around invitations to be on programming. Get your name on that long
list early. Worldcon programming is like a gigantic jigsaw puzzle, with
its multiple tracks and hundreds of participants. It is much harder
to get onto it once the entire program is firmed up. Peggy Rae Sapienza
adds, “If you want to provide moral support for a friend's program items and
readings, provide this information when you respond the programming queries.
It's easier for the staff to build this into the program than it is to switch
schedules afterwards.” If you are a SFWA member, mention to the programming
committee that you want to be free to attend the SFWA meeting. Attending
it, or at least planning to, will make your entire trip more convincing to
the IRS when you deduct the expenses on your taxes.
Also, do reply to the invitation! Laurie Mann recalls, “Of the program
invitations we sent out, we never heard back from 114 people. We tried
multiple e-mails and multiple snail mails. If you're not sure you're
going to a Worldcon, it is extremely helpful to say, ‘I'm not sure if I'm
coming or not.' Once you know either way, please say so. Because
planners can then invite other people.”
If you are a relatively new writer, this is where your rosy Worldcon plans
may run off track. There are a limited number of programming slots.
About 500 pros is all a U.S. Worldcon can accommodate, and overseas Worldcons
run smaller. In this pond full of whales, you may not be a big enough
fish. Remember the goal of programming is to draw in paying fans.
Well-known writers are favored for that reason. Lois Bujold, Neil Gaiman
and Larry Niven will always find a programming slot. Until you can pack
a hall as well as them, you may not.
If this happens to you, do not have a tantrum! Do not threaten the
chairman with lawsuits, or suggest that you will get the entire membership
of SFWA to boycott the con, or flood the committee's email address with nasty
emails. All these tactics have been tried in the past without success.
Programming chairmen have already heard it all -- howling will simply mark
you as a troublemaker.
Instead, be flexible and helpful, presenting yourself as part of a solution
and not a problem. Indicate your willingness to do signings, kaffeeklatches,
or autographings. Offer to be a last-minute replacement for no-shows.
An air of pleasant professionalism may yet save the situation, and allows
you to retain your dignity.
In the meantime it is quite kosher to gently manipulate behind the scenes
to get onto programming. Ask your editor or publisher to throw in a
good word for you, for instance. Review your connections, in and out
of fandom. There have been cases where people with a personal tie to
the Programming Chair have been appealed to for an intervention, successfully.
Perhaps there is someone else working on the convention that you know?
Or now would be a good time for your mentor, the Older Pro, to lend a helping
hand.
The sensible thing to do is to go to the con anyway, and see what happens.
In any case, you have other preparations to set in train. Several months
in advance is a good time to email your editor or agent with your Worldcon
plans. If your publisher is planning a private extravaganza at a pricey
restaurant, you want them to have a chance to invite you! Also this
is the time to set up meetings to discuss your career. Find out if there's
a gang book signing in the works, organized by SFWA, by your publisher, or
by the Worldcon people, and decide if you want in.
Bookmark the Worldcon web site, or keep up with the Worldcon newsgroups.
When the hotel room blocks open for reservations, book your room early.
It is traditional to save money by splitting a room with friends. Don't
wait too long to organize this, or you will be reduced to rooming with casual
acquaintances.
Consider your packing. If your book or magazine has been out for more
than a year, it may no longer be available in the dealer's room. Plan
to bring along some extra copies, to show off or perhaps to re-sell to hucksters.
Do you have any promotional materials: posters, post cards, bookmarks,
buttons and such? Pack them too. Load up your card case with business
cards. Cover flats or dust jackets of upcoming books would be good
to bring and pack nicely in suitcases.
Put some thought into your wardrobe. If you have tee shirts, baseball
caps, or other garments that promote your book or characters or created world,
plan to wear them. Comfortable shoes are a must. Pack at least
a couple of dress-up outfits, so that you can go out to restaurants.
If you plan to attend the Hugo Ceremony, break out your formal togs.
(See Sidebar 3
if you are actually a Hugo Nominee.)
By the time you get to Worldcon you may be thoroughly tired of the whole
process before it even begins. There are different philosophies about
doing business at Worldcon. It is not difficult to spot the pro's pro,
the writer or would-be writer who is nothing but business, dressed in suit
and tie and carrying a briefcase full of mss, earnestly taking notes at the
“How to Find an Agent” panel and handing out business cards. Tor editor
Patrick Nielsen Hayden has argued that as a solid diet this is stultifying
-- the most important thing is to have fun. He has suggested staying
up late, attending the programming that is amusing or attractive, and generally
enjoying yourself.
I agree – because, paradoxically, it's better business. My analogy
is the singles bar. There is nothing more repelling in a singles bar
than those singles who have arrived in search of True Love. These are
the women who are hungrily looking over the shoulder of people they're talking
to, hoping to see a cuter prospect. These are the men at their last
prayer, whose first mating move is to ask your astrological sign. Who
is attractive, at a singles function? It is the people who have forgotten
the business of shedding their singlehood, and have kicked back to have a
good time, that you want to hang with.
And so it is with business at Worldcon. Desperation and lust repel
conversation, while good humor and joy are attractive. Attract enough
conversation, and someone is sure to tell you about that anthology which they
simply cannot find one more story for, or confide that Editor A is starting
a new line in trade-paper teen fantasy targeted at Hispanic girls. I
can only supply personal witness on this point: but at conventions I
have sold novels and short stories, generated nonfiction sales and gotten
invitations to contribute to magazines, always while holding a greasy snack
in one hand and a wine glass in the other. So either it's the greasy
snack, or something is going right.
Aside from philosophical considerations, you will wish to do all the practical
things upon arrival – get your badge, check your schedule, and so forth.
Scope out the free handouts area, and add to it your leaflets or bookmarks.
Case the dealer's room and note who's carrying your work, so that if a fan
asks you where they can buy your book, you can send them to a specific table.
If you are on programming, check in at the Green Room so the con knows you're
here. Peggy Rae Sapienza adds, “If your presentation requires a slide
projector or an overhead or any other kind of equipment, include this information
in your correspondence. Double check it when you check into the Green
Room.”
If you have not been invited to be on programming, find the Programming
Ops office and drop on by -- once. Since you did not have a screaming
fit or utter dire threats six months ago, you can hope they will greet you
with cordiality instead of backing into a corner and phoning security.
Reiterate your offer to fill in on panels that seem to be short-handed, and
leave them a contact number. Laurie Mann says, “Some things do happen
at the last minute, and people running Program can sometimes accommodate
very late drop-offs and add-ons).” Be aware however that a last-minute
appearance by you on a panel is not going to be as well-publicized.
You won't be listed on the Pocket Program, and your groupies may not be able
to find you. Programming updates are distributed at least once a day
during the con, but not every fan reads them.
But there are many other useful, professional and fun things to do at Worldcon
besides programming. You could hook up with one of the many groups attending
the con, and help with their work. SFWA alone supplies many opportunities
– past Worldcons have included their Emergency Medical Fund Auction, the
SFWA Suite, the SFWA Musketeers, and the SFWA table in the dealers room.
Other groups are just as active or more so. And this is not even including
the con events themselves – the Masquerade, the film program – or the friends
you have in the art show or the dealer's room who might need a helping hand.
You need never have a dull moment.
The SFWA Suite is a particular magnet to members. If you didn't learn
where it was before arrival, query another SFWA member or officer, or ask
in the Green Room. The Suite is usually open for most of the day, and
is definitely open all evening every evening of the convention. In the
daytime it is a relatively quiet place to rest your feet and have a snack.
Parties in the evening usually mean the place is jammed. Members of
SFWA get a sticker on their badge, to pass into the Suite. They can
also pass in guests. Nearly every writer, agent and editor at Worldcon
passes at one time or another through the SFWA Suite, so camping there, or
better yet volunteering to help, means that you will see and be seen.
Other groups also have parties – find them by checking out the party bulletin
boards, or hooking up with the organizers. The problem most of us have
is not finding parties, but attending too many of them!
The whirl of activities over several days may call for specific organization
on your part. Con organizers have taken to printing out stickers with
your panel commitments, for you to stick onto the back of your badge as an
aid to memory. Many of us have gotten into the habit of noting the room
numbers of notable parties or suites in the margins of that sticker as well.
Whatever else you wear or carry, you nearly always wear your badge.
And this brings us to the primary obligation of the pro on programming --
turn up at your scheduled appearances! It goes without saying that it's
worthwhile to put your best foot forward in public. I have been on
panels where the Big Name Pro didn't show up -- we had to make up excuses
for his disappointed fans, increasingly creative and insalubrious ones as
time went on. Of course an emergency can happen to anybody, but if you're
planning to sulk or laze, recall that it would have been cheaper to do that
at home.
Lace Gilligan, who has both been on and run programming, told me, “The stand-out
best panelist I've ever had the joy to work with is Kevin O'Donnell, Jr.
The panel is balanced, everyone has a chance to speak, excellent crowd/peanut
gallery control, and he's read up on his subject and has notes, references,
occasionally hand-outs, and good questions for fellow panelists who get suddenly
shy or who aren't sure how to contribute. He shows up to everything
he's scheduled for and is very courteous.”
We cannot all be Kevin O'Donnell, but we can try to give good panel.
At the very least, don't begin by announcing you don't know why you're on
this panel. On this point the verdict is unanimous, from organizers,
audience, and panelists – saying this is irritating and unhelpful, whether
it's true or not! Even if you've been mis-placed on a panel about which
you know nothing, the fans in the seats don't know that.
On this subject Leah Zeldes remarks, “I won't deny that program organizers
are sometimes clueless. That is not an excuse for the panelist to be
clueless as well. The option in that case is not to appear on the panel, informing
the committee as soon as you know about it. A comment, ‘Well, I didn't
know about this ahead of time and it's not a subject I'm prepared to speak
about extemporaneously' would be appropriate. Too many people show
up anyway and ramble on. I repeat -- there's no excuse not to be prepared.
If it's not a subject you know and you don't have time to prepare, opt out.
You don't have to be on twelve hours of programming, even if the committee
asks you to.”
At last it's over. What is left to do at the end of Worldcon?
If you've met lots of people, it's worth making a note of names and occasions.
A casual meeting at Worldcon is a pleasant thing to mention in a submission
letter to an editor, for instance. Since she may have forgotten meeting
you, you could weigh in with a helpful reference to your encounter at that
publisher party. It's also good to sort out your receipts before you
forget where it was you were dining and with whom. (See
Sidebar 4
for a site that tells you what receipts to save.)
Thanking the volunteers at the con is always appreciated – don't forget
that Worldcon is completely run by volunteers. SFWA often organizes
a volunteer thank-you party on the last day of the convention, so turn up
there if you can. Peggy Rae Sapienza reminds me that, “Often these
fans don't get to attend some of the readings, panels, or Kaffeeklatches
which they would like to because they are spending their time helping.”
Politeness and gratitude are not only decent, but prudent. These same
fans will be working at and running other cons in the future, when being
a fandom favorite might do you good. And every single one of them,
by their very presence at this Worldcon, is eligible to vote for the Hugo
Award next year!
Then go home, put your feet up, and recover. Worldcon is over – until
next year!
|
Sidebar #1:
Worldcon Contact Information
Noreascon 4: September
2-6, 2004
Interaction:
August 4 –8, 2005
L.A.con IV: August 23–27, 2006
The heart of smofdom on Middle Earth is the
main Worldcon website,
which has the World Science Fiction Society's constitution, the Hugo rules,
site selection procedures, and links to many past and future Worldcon pages:
|
Sidebar #2
What If I Am the Guest of Honor?
The Worldcon committee chooses its GoH, Toastmaster, and other Special Guests
very early, months before they even win the bid to run a Worldcon. You
will be invited to fulfill one of these roles long before the vote, and you'll
be asked to keep the secret until after the final decision is made.
Having you and other Guests lined up in advance allows the bid committee to
have leaflets and flyers ready to distribute the moment they win the vote
at the current Worldcon, which is of course full of the customers they hope
to attract to their effort three years from now. Occasionally, word
of who may be GoH leaks out before the final vote. This is either accident,
or a sneaky political ploy by the Worldcon bid committee to influence voting.
Do not get involved, or blab the news yourself – let the Secret Masters of
Fandom fight these turf wars out among themselves!
The request to be a GoH or special guest will be in writing. This
letter should detail what the con is prepared to offer you: travel
expenses, hotel accomodations, free memberships. Possibly this will
include your spouse or significant other as well. Decide what you must
have, and what it would be nice to have – upgrades to first class air travel,
only green M&Ms in your candy dishes, side boys and dancing girls.
Then negotiate if necessary.
The letter should also discuss what you will be expected to do in return.
Speeches, panels, interviews, dramatic presentations, emceeing the awards
ceremony or the Masquerade, dinners with committee people – all these are
possibilities. Again, decide what you want to do and what you cannot
do. Get an agreement on a certain maximum number of appearances a day,
or you may find yourself exhausted.
Once you agree to appear, your name is going to appear on all the Worldcon
materials and publicity. You will have a full three years to pull together
your GoH speech or whatever, so you have no excuse not to be ready.
Closer to the time, when the program is falling into shape, you can request
things like being on panels that interest you or being at liberty to attend
certain events.
Former Toastmaster Esther Friesner's tip for speeches and announcing duties
is, check the pronunciation of names and take good notes! Double-check
with the actual possessor of the name if you can.
|
Sidebar #3:
What If I Am a Hugo Nominee?
If you are a finalist for the Hugo you won't find out until the spring of
that year, when the final slate is announced. You need do very little.
The Hugo Committee is well accustomed to handling frazzled and brain-dead
finalists. They will send you a letter telling you where to be and when.
Plan the rest of your con around those fixed points. You probably will
not face a problem getting onto Programming. Wearing a tuxedo or an
evening gown will give you that Oscar-night feeling and make you look good
in the photographs in LOCUS, so bring one. The Committee will mail
you a Hugo pin well in advance. Bring that too, to pin onto your con
badge. If your editor offers to buy you dinner before the ceremony,
enjoy it.
Put a couple of brain cells in advance into what you want to say should
you win. At the very minimum, make a list of the people you'd like
to thank, so that nobody important to you is forgotten in your excitement.
Keep it short and sweet – the Hugo Ceremonies run notoriously long, and the
audience is unlikely to be in the mood for a long sermon.
There will be a Pre-Hugo reception, mainly for the benefit of photographers
and to ensure that all the participants are present. They will jockey
you into position and tell you which way to look for the camera. When
it's time to march over to the actual ceremony the committee will have people
to guide you to the front: the only reserved seats in the house.
There are other presentations before the Hugos themselves – the First Fandom
awards, the Seiun awards from Japan, the Big Heart award – so you can easily
suss out how to stagger up onto the stage and which way to turn once you're
there. People will be planted to keep you from wandering off course.
Smile, do what they tell you, and just glide along – you did all the hard
work long ago!
Don't expect to get away quickly after the ceremony for a revivifying drink.
You will be needed for some time after everyone else has left the hall, for
yet more photographs.
Hugo trophies can bear an unfortunate resemblance to munitions. The
awards committee may well have planned in advance to help ship your Hugo home.
If they haven't, ask them or your hotel concierge or some trustworthy local
friend to help you safely pack the award and mail it, if necessary after
the Labor Day holiday. Do not try to carry it on board an airplane.
It might not even be wise to try and pack it in your suitcase, now that the
Department of Transportation x-rays baggage. I remember in the San Antonio
airport watching Kim Stanley Robinson explain to the check-in clerk that
the missile-shaped object in his carry-on bag was a trophy. Pondering,
the clerk agreed that a real explosive would be unlikely to sport a plaque
with his name and the title BLUE MARS engraved on it. That was a more
innocent time -- these days, they'd confiscate it and hustle him into a back
room to search his body cavities. Save time and temper, and ship your
Hugo via UPS.
|
Sidebar 4:
Tax Deductions
You should of course consult a professional tax preparer or accountant on
any important tax question. But for general information about what Worldcon
expenses may be deductible,
this site goes into exhaustive detail.
|
|
|